Ping is a 3D horror survival
game where the player must escape from a relentless monster, using only
a sonar suit to map out their environment. They are forced to explore
and maneuver about an abandoned facility that has had signs of trauma
and supernatural presence. You slowly unravel the secrets behind the
monster and your own identity as you read leftover notes from those
attempting to spare you from a horrible fate.
My role on the team was that of Producer, where I fully planned out our project milestones and deadlines, in addition to supporting artists, designers, programmers, and sound designers throughout the pre-production and production milestones.
My role on the team was that of Producer, where I fully planned out our project milestones and deadlines, in addition to supporting artists, designers, programmers, and sound designers throughout the pre-production and production milestones.