Dischord is a simulated EP where the player fights waves of enemies in a musical environment as tracks progress and music continues. You control a special orb that you can use to shoot out towards enemies and retract back to you.
I acted as Technical Producer / PM on the team, where I collaborated with the Art, Design, Development, and Sound teams to work on composing the piece to meet the needs of the project and the class. I upheld work sessions, project deliverables, milestone presntations, and collaborated with external stakeholders (professors).
I acted as Technical Producer / PM on the team, where I collaborated with the Art, Design, Development, and Sound teams to work on composing the piece to meet the needs of the project and the class. I upheld work sessions, project deliverables, milestone presntations, and collaborated with external stakeholders (professors).